Bolloisla is a proposal for a counter urbanized queer utopia that takes the shape of a videogame. This millennial cyberfantasy generates a space for escape that raises questions around the vulnerability of bodies, the collective management of pain, the hacking of gaze commands, and around collective organization outside of cis-heteropatriarchal and colonial politics.

Bolloisla is a portable museum that collects memory encapsulated in trees and stars, a celebration of the lives of those who have slept and burned under its branches and stelae: of life caught in the bonfire and of the lives to come and resist. With the desire to contribute to the expansion of a collective lesbian-queer somateca, the "bolleras" bring back multiple representations and gestures linked to the imaginary of the late medieval and renaissance witch that connect with the coven dreamed of in Bolloisla.
The videogame invites the participant to wander around a sci-fi island and to interact with the “bolleras”(dykes): cyborgs who separate themselves from any lesbian concept tied to genitalia and who, by overthrowing binary organizations, do multiple symbiosis with other species that inhabit the same ecosystem.While in dialogue with the imagined participant, the “bolleras” present the key points and questions that this virtual non-normative space launches as an attempt to rethink the matrix of dissident affective networks during a time in which body politics are being materially and legally disabled.